Internet Addictions was not listed as a disease but Game Addiction has been identified in IDL 11 as a disease. With the Covid 19 Pandemic School Children had to stay at their home and had to use the internet for their education and their interactive activities intensively.
Gaming disorder is defined in the 11th Revision of the International Classification of Diseases (ICD-11) as a pattern of gaming behavior (“digital-gaming” or “video-gaming”) characterized by impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences. With restricted movement children had to spend their time inside the home. They were not met with their friends. They were only allowed to keep relations with the family members for their health safety.
Due to the competition in education children have been asked to do their education while at home via alternative mediums including the internet. Children were stressed due to loneliness, heavy load of education work etc. In such stress situations children seek enjoyment and stress free behaviors (Escape Behaviors).
With the availability and accessibility of new digital devices they tend to seek freedom, and enjoyment via games. It may lead towards a disorder for a few students as they over perform this behavior. It can be identified as Gaming Disorder when the child replaces the other day-today activities over gaming.
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When: Sep 19, 2021 04:00 PM Mumbai, Kolkata, New Delhi
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